Glurp

I have another "Where's Mustapha?" picture, but I can't post it because the flash highlighted every piece of debris on the front hallway floor and so details exactly what kind of a disaster zone we're living in right now. I'll tell you that, but I won't show it to you.

I was going to use all my non-canoodling time while Erica's in Mississippi to clean the house all to pieces. Instead, I got sick as a dog. Oh woe is me, and no lovely fiancée to nurse me back to health. And worse and worse, last night I took NyQuil (or WalQuil or some equally vile green-flavoured mess) and it kept me up! Oh well, at least I used the time (un)productively to fiddle around with a blog template issue that had been bugging me.

(To wit: it used to be that when you got to the bottom of the main page of the other blogs I host, you were met with just the blank bottom of the page, with no indication whether there were earlier posts. Now there's a list of the 6 most recent posts. Check out the bottom of Erica and Fuzzy to see what I mean.)

Where was I? Sick? Awake? Loooonely? Yes, yes, and yes.

Well, that and I got to the Final Boss of Daxter.

Oh, and let me complain about that for a second. In this video game I'm playing, all the levels are named (Construction Site, Lumber Mill, Hive Queen, etc.) and you can see the name if you pause the game. The final boss level is named "Final Boss". And I hate when video games do that, and they do it a lot. A "boss," if you're not familiar, is a more-powerful-than-ordinary enemy at the end of a level, and are a pretty-standard feature in level-based video games. But "boss" is the technical term. This enemy at the end of the game isn't anybody's manager. Using the technical right where I, the player, can see it is anti-immersive. In movies, for example, you don't have a voice-over that says "let's do a tracking pan over to see how the protagonist is doing".* Video game manuals and on-screen help do it all the time.

* I'm sure there's some exceptions to this, but you know what I mean.