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I’ve mentioned here a few times before that as a busy adult with a few-too-many projects in the works, I really appreciate a tight, narrative game and have begun to shy away from sprawling, open-world games. I like running around finding 27 purple apples, or what-have-you, but I don’t really have time for it. So it was with a little trepidation that I pulled Rage down from my shelf and popped it in. And indeed, here I was in a post-apocalyptic world, running around the desert, with all sorts of folks offering me side-missions to compete in races or fight mutants in game shows. I only did the side-missions I had to in order to progress in the story, and suddenly found myself out of story. Oddly, it felt like a very short game.

FuzzyCo grade: B-