Here's a funny thing -- I shared with a friend that I was playing EarthBound and he was in the middle of playing the same game and he had another friend who was also playing it. What has us all playing a 14-year-old SNES RPG?
Well, it's not the game mechanic. That's fairly straightforward RPG play -- hit points, experience points, turn-based combat, etc. There's no innovative job system or color-based combat bonuses or anything.
It must be the story. Instead of a "normal" RPG setting of a fantasy or science-fiction setting, the setting is a (relatively) normal small town and our hero is a (relatively) normal young boy. There's something fun simply by contrast. For example, instead of getting bigger and bigger swords, our hero gets better and better baseball bats and slingshots.
There's also a sense of humor running strongly throughout the entire enterprise. Bubble-blowing monkey! The Blue Happyness cult! And given the limitations of the 8 16-bit platform, the whole thing is really well written. If you like the RPG form at all, it's well worth a play.
FuzzyCo grade: A
Dan Telfer
16-bit platform!
I love that game.
It deals with creepiness in the best way possible- having the protagonists ignore the creep factor with giddy smiles and surge ahead. Some enemy would give me the heebie-jeebies and I would be surprised how well Ness would be dealing with it compared to me.